subtleserenity (
subtleserenity) wrote in
thechanged2013-10-06 09:41 pm
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Entry tags:
Don't Take Your Guns to Town | Day 15 - All Day | Multiple Places | Open
It's time to do something constructive. All she's done for the past few days is destroy. Furniture, tapestries, books... the record player. Everywhere she looks, there is the sign of an unchecked rage. These might be people, and she'd helped to kill them before they even woke in the vain hope that it would somehow undermine Mason. A chair is not a house. And the people she'd threatened, yelled at, frightened, they hadn't deserved any of that either. Time to make amends.
Trinity had mentioned searching in the Grand Hall where the doors went on seemingly forever. Angel had thought perhaps they could check for a study. After learning about those notes the twins had gone through, and finding the burning bullet they need to know more. Much more than might be contained in just the secret Hearth Room. It will likely require more searchers than the last round... and hopefully it would not lead to more memories of being the Keeper's rifle. However useful that had been, it made remembering who she should be all the harder.
Scenario A (For those whom Brimstone menaced or otherwise wronged during the flowers plot)
There are those who need an apology before they can be enlisted. She knows they're likely to be frightened of her or angry. Or both. When she sights one of them, she approaches with caution. Her gun is secure in her holster and she has no intention of removing it as she holds her hands up in a placating gesture. She's not very good with apologies, but she tries.
"Those flowers turned my head somethin' powerful. Didn't mean none of the things I said to you. Name's Brimstone. If there's somethin' I can do to make it right between us, go on and tell me. More interested in allies than enemies, place like this."
Scenario B (For current allies and non-enemy acquaintances)
Then there are those who have not been wronged, or at least not so horribly as others. They are allies or acquaintances she's acquired in dreams and in the waking world. For these she attempts a bit of humor. It might smooth over her own rough edges after been sheered to something raw and wild with those flowers.
"Lookin' to cause trouble that don't involve shootin' the house up. You interested in helpin'? Got a notion at least some of those doors in the Great Hall open if you keep at it long enough."
Scenario C (For those Brimstone has not yet met or might consider enemies)
A beggar can't be a chooser, and there are at least hundreds of doors in the Grand Hall, if not thousands. Brimstone knows the only sensible option is to approach others in the house. There are new faces she's been passing in the halls, seen wandering the Library. There's a chance they may be interested in helping and simply asking the first time had proven there were more than a handful of folk interested in doing something constructive.
She approaches them with a thought that some of them might have come across keys or other helpful items in their scavenging of the house. "Lookin' to trade information and favors if you got a minute to spare. Keeper's got enough secrets in this house to have us lookin' a lifetime or two, but I reckon folks been findin' bits and pieces enough to start askin' the right questions. Few of us mean to find the answers if you're interested in helpin'."
Trinity had mentioned searching in the Grand Hall where the doors went on seemingly forever. Angel had thought perhaps they could check for a study. After learning about those notes the twins had gone through, and finding the burning bullet they need to know more. Much more than might be contained in just the secret Hearth Room. It will likely require more searchers than the last round... and hopefully it would not lead to more memories of being the Keeper's rifle. However useful that had been, it made remembering who she should be all the harder.
Scenario A (For those whom Brimstone menaced or otherwise wronged during the flowers plot)
There are those who need an apology before they can be enlisted. She knows they're likely to be frightened of her or angry. Or both. When she sights one of them, she approaches with caution. Her gun is secure in her holster and she has no intention of removing it as she holds her hands up in a placating gesture. She's not very good with apologies, but she tries.
"Those flowers turned my head somethin' powerful. Didn't mean none of the things I said to you. Name's Brimstone. If there's somethin' I can do to make it right between us, go on and tell me. More interested in allies than enemies, place like this."
Scenario B (For current allies and non-enemy acquaintances)
Then there are those who have not been wronged, or at least not so horribly as others. They are allies or acquaintances she's acquired in dreams and in the waking world. For these she attempts a bit of humor. It might smooth over her own rough edges after been sheered to something raw and wild with those flowers.
"Lookin' to cause trouble that don't involve shootin' the house up. You interested in helpin'? Got a notion at least some of those doors in the Great Hall open if you keep at it long enough."
Scenario C (For those Brimstone has not yet met or might consider enemies)
A beggar can't be a chooser, and there are at least hundreds of doors in the Grand Hall, if not thousands. Brimstone knows the only sensible option is to approach others in the house. There are new faces she's been passing in the halls, seen wandering the Library. There's a chance they may be interested in helping and simply asking the first time had proven there were more than a handful of folk interested in doing something constructive.
She approaches them with a thought that some of them might have come across keys or other helpful items in their scavenging of the house. "Lookin' to trade information and favors if you got a minute to spare. Keeper's got enough secrets in this house to have us lookin' a lifetime or two, but I reckon folks been findin' bits and pieces enough to start askin' the right questions. Few of us mean to find the answers if you're interested in helpin'."
C
"Yes! I would love to help! But I don't know what information I have that you might want."
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"If you found anything might be useful for gettin' at them doors, mostly." She raises a hand, palm up in a half-shrug. "Or anything else you might've seen wanderin'." She tries to think of something more specific. "Notes from the Keeper, folk or loot to avoid for the trouble they cause." She's thinking very specifically of a certain tiger and a few certain potions.
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She knows a few fliers herself. Convincing them is a whole other story.
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"Might be him sensin' somethin' ain't right up there," she says. "I can ask Angel. Just tell her to be careful. He give you any reason for bein' wary?"
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"Fair enough. Don't think I've ever been up there, either." Brimstone tries to dredge up any details from her memory on going outside, but all she has are vague impressions, and when you're a gun, outside on the patio is a lot like outside on the roof. "Were you in the pond, then? 'Fore you woke up?"
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"Any case, we'll be meetin' tomorrow mornin' in the hall with the doors. You got any particular talents for searchin' out things?" She considers. "Keen eyes for that ledge, maybe?"
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Think this might be a good place for wrapping up!
"I'll look forward to seein' if you can talk your way through a door." She smirks, but it's more determination than derision. "You got anyone you can think of to bring along, they're welcome as you are. We'll need all the help we can get... many doors as that hall's got."