subtleserenity (
subtleserenity) wrote in
thechanged2013-10-06 09:41 pm
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Entry tags:
Don't Take Your Guns to Town | Day 15 - All Day | Multiple Places | Open
It's time to do something constructive. All she's done for the past few days is destroy. Furniture, tapestries, books... the record player. Everywhere she looks, there is the sign of an unchecked rage. These might be people, and she'd helped to kill them before they even woke in the vain hope that it would somehow undermine Mason. A chair is not a house. And the people she'd threatened, yelled at, frightened, they hadn't deserved any of that either. Time to make amends.
Trinity had mentioned searching in the Grand Hall where the doors went on seemingly forever. Angel had thought perhaps they could check for a study. After learning about those notes the twins had gone through, and finding the burning bullet they need to know more. Much more than might be contained in just the secret Hearth Room. It will likely require more searchers than the last round... and hopefully it would not lead to more memories of being the Keeper's rifle. However useful that had been, it made remembering who she should be all the harder.
Scenario A (For those whom Brimstone menaced or otherwise wronged during the flowers plot)
There are those who need an apology before they can be enlisted. She knows they're likely to be frightened of her or angry. Or both. When she sights one of them, she approaches with caution. Her gun is secure in her holster and she has no intention of removing it as she holds her hands up in a placating gesture. She's not very good with apologies, but she tries.
"Those flowers turned my head somethin' powerful. Didn't mean none of the things I said to you. Name's Brimstone. If there's somethin' I can do to make it right between us, go on and tell me. More interested in allies than enemies, place like this."
Scenario B (For current allies and non-enemy acquaintances)
Then there are those who have not been wronged, or at least not so horribly as others. They are allies or acquaintances she's acquired in dreams and in the waking world. For these she attempts a bit of humor. It might smooth over her own rough edges after been sheered to something raw and wild with those flowers.
"Lookin' to cause trouble that don't involve shootin' the house up. You interested in helpin'? Got a notion at least some of those doors in the Great Hall open if you keep at it long enough."
Scenario C (For those Brimstone has not yet met or might consider enemies)
A beggar can't be a chooser, and there are at least hundreds of doors in the Grand Hall, if not thousands. Brimstone knows the only sensible option is to approach others in the house. There are new faces she's been passing in the halls, seen wandering the Library. There's a chance they may be interested in helping and simply asking the first time had proven there were more than a handful of folk interested in doing something constructive.
She approaches them with a thought that some of them might have come across keys or other helpful items in their scavenging of the house. "Lookin' to trade information and favors if you got a minute to spare. Keeper's got enough secrets in this house to have us lookin' a lifetime or two, but I reckon folks been findin' bits and pieces enough to start askin' the right questions. Few of us mean to find the answers if you're interested in helpin'."
Trinity had mentioned searching in the Grand Hall where the doors went on seemingly forever. Angel had thought perhaps they could check for a study. After learning about those notes the twins had gone through, and finding the burning bullet they need to know more. Much more than might be contained in just the secret Hearth Room. It will likely require more searchers than the last round... and hopefully it would not lead to more memories of being the Keeper's rifle. However useful that had been, it made remembering who she should be all the harder.
Scenario A (For those whom Brimstone menaced or otherwise wronged during the flowers plot)
There are those who need an apology before they can be enlisted. She knows they're likely to be frightened of her or angry. Or both. When she sights one of them, she approaches with caution. Her gun is secure in her holster and she has no intention of removing it as she holds her hands up in a placating gesture. She's not very good with apologies, but she tries.
"Those flowers turned my head somethin' powerful. Didn't mean none of the things I said to you. Name's Brimstone. If there's somethin' I can do to make it right between us, go on and tell me. More interested in allies than enemies, place like this."
Scenario B (For current allies and non-enemy acquaintances)
Then there are those who have not been wronged, or at least not so horribly as others. They are allies or acquaintances she's acquired in dreams and in the waking world. For these she attempts a bit of humor. It might smooth over her own rough edges after been sheered to something raw and wild with those flowers.
"Lookin' to cause trouble that don't involve shootin' the house up. You interested in helpin'? Got a notion at least some of those doors in the Great Hall open if you keep at it long enough."
Scenario C (For those Brimstone has not yet met or might consider enemies)
A beggar can't be a chooser, and there are at least hundreds of doors in the Grand Hall, if not thousands. Brimstone knows the only sensible option is to approach others in the house. There are new faces she's been passing in the halls, seen wandering the Library. There's a chance they may be interested in helping and simply asking the first time had proven there were more than a handful of folk interested in doing something constructive.
She approaches them with a thought that some of them might have come across keys or other helpful items in their scavenging of the house. "Lookin' to trade information and favors if you got a minute to spare. Keeper's got enough secrets in this house to have us lookin' a lifetime or two, but I reckon folks been findin' bits and pieces enough to start askin' the right questions. Few of us mean to find the answers if you're interested in helpin'."
no subject
It's still embarrassing to think she'd really suggested that. She knew fire was a good way to hurt Mason after the talk with Jian, but it's still a poor choice of weapon for lack of control over it. "If you ain't got a name yet, how'd you like to earn one? Lookin' for folk to help see if we can get any of those doors in the hall open. You ain't seen anyone get into one, have you?"
no subject
"This one isn't much, I admit," he says, shutting the door again. "But a while back, me and...um..." He flounders a bit. At the time it hadn't occurred to him to ask the fish girl's name. Assuming she even had one. "...the fish girl? Gray skin, horns, pretty purple scales? Anyway. She and I were looking for the roof, and we found something."
He points up to a spot on the ceiling. "If you go up high enough, there's a ledge up near the ceiling, and some kind of cubbyhole. We thought maybe that could be a way out. Problem is, the only way to it is a really skinny ledge, and neither of us were good climbers. But I've met a few people who can fly since then, and I'm sure somebody's a good climber. Maybe you know someone?"
no subject
She takes a moment to examine the broom closet before posing her next question to the statue. "There anything special about this door that called to you, by chance? Or were you two just pickin' doors at random to try?"
no subject
He closes the door and shakes his head. "Not really. Though..." He pauses a moment, looking thoughtful. "...it was weirdly consistent, if that makes sense?" He gestures vaguely towards the vast collection of doors. "A lot of these doors don't stay the same from day to day. They like to switch around, or disappear altogether. This one's stayed the same for quite a while."
((OOC: Sorry about the delay! My video card died over the weekend. :( ))
No worries! Glad you're back.
Hearing about the consistency of the doors does give her an idea, though. "Might be good for you to get to thinkin' on what other doors you seen keepin' to the same place 'fore tomorrow. You in here often, then?"
no subject
He nods. "Yeah, I'm here a lot. I feel better when I'm close to uh...you know...myself." He nods in the direction of his statue. "But yeah! I can definitely keep an eye out for you."
no subject
"Don't worry too much about it," she offers. "We'll be lookin' through as much as we can tomorrow, whether the doors keep to the same spot or not. You know if they're like to move when people are watchin' 'em or if it's just when they're lookin' away?" That might make the searching a little more complicated.