manelesscatking: (Default)
[personal profile] manelesscatking
After a night spent restless beneath the lounge lights, a day spent scouting the master bedroom, and another night camped below the garden's false canopy of stars, the page finds himself called to the library. That is ostensibly where one would go with questions, right? Even if one were not particularly skilled in the library sciences.

The page finds himself, after some time walking, squarely in the middle of a heptagon. Octagon? "Can't be bothered to pin down geometry with fae," he mutters under his breath.

He breathes in, closes his eyes, and steps forward. Upon the exhale a few steps later, he opens his eyes to find himself deep within one of the wings. An unobtrusive sign declaring "NAMES", as well as a microscopic jumble of alien tongues and numbers, marks the end of an aisle here. He picks out a promising tome and begins to read up on "Greek Names of History"...whatever this Greekia place might be. He squats down with crossed legs, visible to any walking down this particular stretch of the cavernous library.
chromaticscale: (casually tents fingers)
[personal profile] chromaticscale
She's both rested and restless, a dangerous combination. After spending an unusual night in the garden ponds, so unlike what she's used to but comfortable none the less, she's ready to move on again. Singing quietly to herself, she sits on the rocks at the edge of the pond, waiting for her hair to dry some before setting off.

But... she doesn't really know where she's going, besides back into the rest of the house. She knows what her goal is: the roof. Ever since meeting that shiny fellow stuck in the tree, she has been growing more and more curious about the roof. Seeing as no punishments have been doled out (not that she knows of, anyhow) she decides that now is as good a time as any to try and find her way up there. Otherwise she might never get to see it.

She can't go it alone, though, nor would she want to. It just seems like the kind of thing to do with at least one other person, but since she doesn't have direct contact with anyone else, she has to make a detour before she can start her quest proper. She will scour the house all day and ask anyone she can find, even if it means asking every single being in the house. (And maybe even the house itself.)

One problem: it's hard trying not to shout and yet still get people's attention. Nothing that a tap on the should or arm won't fix, though!

[ ooc; feel free to also approach her earlier at her pond as well, if you'd like! Otherwise she will just be getting up in people's space everywhere and anywhere. I have many adventure friends now!! ]
mazeonry: (Default)
[personal profile] mazeonry
[It doesn't take long after the initial, most violent outbursts for it to happen. A new voice speaks - one that seems to radiate throughout the house. From within, like a part of it. The voice is surprisingly young and on the masculine side, like a young man that has finally run out of patience and is now intent on taking it out on everyone else.]


That is IT! I've about had it with every single one of you! You had better get back to your places post haste or I am well done playing nice!

Come on now! Things, go sit somewhere and look pretty. You others - I don't know, go sit somewhere! I don't care! Just stop wrecking things!



[ooc: Mason can speak to every room in the house at once, but can also narrow it down to specific areas and people. If you reply to him, start a thread stating in the subject line where your character is at the time! He can, in fact, affect your surroundings, so be careful!

PS: characters will initially have no idea who Mason actually is.]
yourkeepers: (Default)
[personal profile] yourkeepers
THE MASTER BEDROOM
The most notable feature of the Master Bedroom is its size - that is, the beds and furniture are over twelve feet tall and proportioned to match, seemingly built to host giants. Those that have spent time within for their durance will not recall it being so large - seemingly the size difference is just another trick of the house. On the bright side, being so small makes the bedroom a vast territory of flowing silk tapestries and pristine blankets - the central bed itself could be used to host nearly two dozen people, other luxurious couches and pillows aside. Though the windows appear to lead to an outside world, they are tragically just an illusion - the landscapes behind them change on a regular basis, displaying beautiful scenery from all over the multiverse.
yourkeepers: (Default)
[personal profile] yourkeepers
THE HEARTH ROOM
Nestled deep within the heart of the house, the Hearth Room is a warm and enclosed inner sanctum, once reserved for the Keeper's most candid contemplations. It is entered by travelling down a long spiral staircase, leading to a cozy space decorated with comfortable chairs, and a variety of small shelves that once contained a variety of favourite trinkets and books before everything but the "rebellious" items were put away for safe keeping. The far wall hosts a hearth that stands nearly six feet tall, the top of which opens up into a series of gears and pipes that channel its heat to other areas in the house. Other clockwork lines the walls in places, its ultimate purposes unknown.

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