yourkeepers: (hedge)
[personal profile] yourkeepers
[General purpose event log for those fighting the vines! Please put the time of the day and location in your header. The breakdown of vine movement will go like this:

Morning: Garden will be completely filled with large quantities of vines spilling out into the Grand Hall.

Afternoon: Vines will have found their way to the other rooms, and will be fighting for dominance of the areas. At this point, everywhere will be infected, at least partially.

Night: Do or die time. Heavy saturation of vines will have moved into every room, will be blocking exits, and will start penetrating less obvious areas that people might be hiding.

Of course, the counter efforts will effect this to some degree, but ultimately the vines will be coming on pretty fast.

You can also make as many private or public logs as you want on your own - this is just for if you don't feel like it warrants its own post/for general mingling.]
mazeonry: (Default)
[personal profile] mazeonry
[It doesn't take long after the initial, most violent outbursts for it to happen. A new voice speaks - one that seems to radiate throughout the house. From within, like a part of it. The voice is surprisingly young and on the masculine side, like a young man that has finally run out of patience and is now intent on taking it out on everyone else.]


That is IT! I've about had it with every single one of you! You had better get back to your places post haste or I am well done playing nice!

Come on now! Things, go sit somewhere and look pretty. You others - I don't know, go sit somewhere! I don't care! Just stop wrecking things!



[ooc: Mason can speak to every room in the house at once, but can also narrow it down to specific areas and people. If you reply to him, start a thread stating in the subject line where your character is at the time! He can, in fact, affect your surroundings, so be careful!

PS: characters will initially have no idea who Mason actually is.]
yourkeepers: (Default)
[personal profile] yourkeepers
THE INNER GARDENS
What is called the Inner Gardens is really more like an indoor forest. The deceptively modest circular entrance way leads into a huge, naturalistic garden that bursts with trees and plant life from all over the cosmos. The areas closest to the entrance are set up in appropriately artistic arrangements, whereas the thicker areas further back become more like a lush jungle. There are several ponds as well as one larger lake near the entrance, with an artful waterfall plunging into its depths. While the gardens are actually within the house, the sky appears to reflect day and night, and the flora reacts accordingly, the night cycle filled with phosphorous lights of dazzling colours.
yourkeepers: (Default)
[personal profile] yourkeepers
THE LIBRARY
A matchless compendium of knowledge, the Library is a collection of information and lore gathered from across the entire multiverse. Most of it is in foreign tongues that cannot be read, or in some cases even comprehended, and it is organized into seven different wings based on content. That is, most of the time - occasionally an eighth wing will materialize from the corner of one's eye, filled with ancient books and swathed in delicate, shimmery cobwebs. Its appearances cannot be predicted, and most often vanish before they can be explored.
yourkeepers: (Default)
[personal profile] yourkeepers
THE LOUNGE
Once used for the Keeper's extravagant, personal parties, the Lounge seems just slightly larger than average in scale, making the many cushions and couches more than enough to rest on. The lighting shifts between shades of purple and blue. Living trees grow from the floor in decorative intervals, and flickering candles light the various tables. The roof appears to be a vibrant night sky, displaying alien constellations and nebulas that shift over the day.
yourkeepers: (Default)
[personal profile] yourkeepers
THE MASTER BEDROOM
The most notable feature of the Master Bedroom is its size - that is, the beds and furniture are over twelve feet tall and proportioned to match, seemingly built to host giants. Those that have spent time within for their durance will not recall it being so large - seemingly the size difference is just another trick of the house. On the bright side, being so small makes the bedroom a vast territory of flowing silk tapestries and pristine blankets - the central bed itself could be used to host nearly two dozen people, other luxurious couches and pillows aside. Though the windows appear to lead to an outside world, they are tragically just an illusion - the landscapes behind them change on a regular basis, displaying beautiful scenery from all over the multiverse.
yourkeepers: (Default)
[personal profile] yourkeepers
THE GRAND HALL
A maze of stairwells and doors, the Grand Hall is not vast in proportion so much as it is vast in sheer depth. Several layers deep and containing what must be thousands of doors, it is allegedy a portal to almost every room in the house. These tangled pathways are lit by a great number of ever-burning candles, as well as the shimmering blue light that streams in from the ornate stained glass that covers the entire upper ceiling - images chronicling historical events of strange alien worlds you've never seen. Every now and then, the glass itself will shift, animating the tale and ushering it on to the next chapter of the story.

Of the many doors in this hall, very few are unlocked - and those still closed are sealed with something far more powerful than what mere physical force can break.

Most Popular Tags