armedanddangerous: (the sneer. you know the one.)
[personal profile] armedanddangerous
It's been days now since he found himself stranded here. In that span of time, Squawky Man has only managed to grow more frustrated, more irritated, and more desperate to get some kind of grip on the situation. He's been searching the house for anything that might be of help, but so far has turned up with nothing.

Enough was enough. If the obvious tactics weren't doing any good, he was going to have to resort to more drastic measures. He's only met one being so far who had any idea what was going on, and he intends to make use of that. He stands at the top of one of the larger staircases, hand resting on the banister near a large vase of flowers, and yells sharply toward the center of the room, "Mason!" And in a more level (though still quite irritated) tone of voice, "I have some questions that need answering. If you don't want to cooperate, then..." He lifts his hand to the side of the vase and gives it a quick shove over the railing. A few seconds later, it shatters against the floor of the hall. "Too bad about the interior decorating." He smirks. "Got it?"

Without waiting for an answer, he snatches up a nearby lamp and smashes it against the wall. He proceeds like this through the house, tearing down curtains, kicking aside any moveable objects at his feet, and leaving a trail of damaged furniture in his wake.
herplaceinthesun: (big yawn)
[personal profile] herplaceinthesun
[It's late, all scenes of day shifted to beautiful stars, and she is tired. But after all the excitement of the day, all the meeting people (and things!), and the confusion, she's wired. Maybe it's a little fear too, that she'll wake up and go back to what she'd been before. What if she remembers that, and doesn't have another thought to herself again? What if she forgets this?

But she guesses rest might be a good idea. It takes a bit, but she manages to take some pillows from the Master Bedroom, and a huge napkin from the dining room, and settles in the Library. She hadn't been there before, but it had to be the most boring place in the house! After all, the only thing that was in it was books.. Making a pile of the pillows and a not-quite-big enough blanket from the napkins, she settles in to read o-

Only to realize she can't understand any of it! What kind of crappy book was this? Huffing, she throws it across the room at full-strength. Of course, that means she has to go retrieve the damn thing before she tries to go to sleep. Mason seems like the kind of jerk that would wake you up to put back a book.

Now, it looked like it went that way . . .]
mazeonry: (Default)
[personal profile] mazeonry
[It doesn't take long after the initial, most violent outbursts for it to happen. A new voice speaks - one that seems to radiate throughout the house. From within, like a part of it. The voice is surprisingly young and on the masculine side, like a young man that has finally run out of patience and is now intent on taking it out on everyone else.]


That is IT! I've about had it with every single one of you! You had better get back to your places post haste or I am well done playing nice!

Come on now! Things, go sit somewhere and look pretty. You others - I don't know, go sit somewhere! I don't care! Just stop wrecking things!



[ooc: Mason can speak to every room in the house at once, but can also narrow it down to specific areas and people. If you reply to him, start a thread stating in the subject line where your character is at the time! He can, in fact, affect your surroundings, so be careful!

PS: characters will initially have no idea who Mason actually is.]
yourkeepers: (Default)
[personal profile] yourkeepers
THE HEARTH ROOM
Nestled deep within the heart of the house, the Hearth Room is a warm and enclosed inner sanctum, once reserved for the Keeper's most candid contemplations. It is entered by travelling down a long spiral staircase, leading to a cozy space decorated with comfortable chairs, and a variety of small shelves that once contained a variety of favourite trinkets and books before everything but the "rebellious" items were put away for safe keeping. The far wall hosts a hearth that stands nearly six feet tall, the top of which opens up into a series of gears and pipes that channel its heat to other areas in the house. Other clockwork lines the walls in places, its ultimate purposes unknown.

Most Popular Tags